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GAME SYSTEMS PROGRAMMER

Aditya Sinha

I'm an experienced game programmer with expertise in low-level programming, memory optimization, AI, and gameplay systems

MY PORTFOLIO

01

Souls-like Action RPG

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Crimson Knight

Lead Programmer

As the Lead Programmer on Crimson Knight, I oversee a team of 5 programmers and work closely with the art and design teams to ensure our games meet the highest quality standards. My expertise lies in designing and programming advanced AI behaviors and developing engaging gameplay features using the Gameplay Ability System.

02

Classic Arcade Shooter

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Robotron 2084

Game Programmer

This is a clone of the iconic twin-stick shooter Robotron 2084. Built only using C and OpenGL, this project earned Best Overall Game in my cohort’s showcase!

03

Classic Turn-based Artillery Shooter

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Duel at Dusk

Game Programmer

This two-player, turn-based artillery game combines precision aiming and power control with a world of wind and physics while operating within the constraints of assembly language and Easy68k, a structured assembly language IDE built for the Motorola 68000 processor.

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