ADITYA SINHAGAMEPLAY DESIGN + ENGINEERING
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GAMEPLAY ENGINEERING

Signal Surge

ROLEGameplay Engineer

TEAM10 person team

DATEJan – Apr 2025

GENREStrategy

GAME SUMMARY

Signal Surge is a prototype strategy game designed to teach Airmen about network security and communications infrastructure in deployed environments.

THE PLAYER EXPERIENCE

Make network tradeoffs visible and playable.

Players build, defend, and troubleshoot a communications network while dealing with physical raids, power limitations, signal jamming, spoofing, and damage. The goal is to turn abstract infrastructure relationships into decisions a player can see and respond to.

MY CONTRIBUTION

I worked as a Gameplay Engineer on the ten person team, focusing on the systems that model terrain, network behavior, and evolving threats.

  • Hex Grid: Terrain and elevation influence line of sight and latency while players extend the network toward remote nodes.
  • Network Layer: End to end connections surface throughput and failures caused by power, interference, and physical damage.
  • Dynamic Threats: A modular event system supports scheduled and probabilistic raids, cyber attacks, jamming, and spoofing.
  • Player Tools: Air strikes, jamming overlays, cinematics, and VFX communicate what is happening across the network.
INSTRUCTIONS TO PLAY

Try the prototype.

  1. Open the itch.io page and select Play.
Signal Surge gameplay. Watch on YouTube ↗
Signal Surge hex grid with terrain and remote network nodes
The terrain grid and remote nodes players connect to keep communications intact.